Shootski
A downloadable game for Windows
Shoot your way through mutated aliens across 20 levels.
FEATURES
- Steal enemy abilities with your charge shot.
- Shooting several enemies in a row amps your bullets into double damage.
- Full gamepad support.
- Plenty of level elements to make each level feel fresh.
- Crane riding.
- Explosive barrels on conveyor belts.
- Grades per level.
- Levels crafted in 30 minutes or less.
- 5 difficulties, including Kid Mode (can switch difficulties while playing)
- In-game achievements.
- 35 songs.
- Plenty of secrets to discover!
- Keeps track of your fastest times.
- Stage select (once a stage is beaten).
- Collapsing blocks.
- Checkpoints, or avoid them entirely.
- Alternate routes.
- Pulling magnets to cross chasms.
- 6 enemy types. 99% are random.
- "Realistic" lighting.
- On-line Leaderboards
- 2 hours worth of action.
- Imagine your own story - because there isn't one.
ANIMATIONS
GAME HISTORY
Based on an obscure game. Once a year, I think about making a game based on that game. This was the year to finally complete my dream - all in 10 days, and then a month of tweaking and fixing issues.
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | sitebender |
Genre | Shooter, Action, Platformer |
Made with | Aseprite, GameMaker |
Tags | 2D, Controller, gamepad, mega-man, Pixel Art, Retro, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Accessibility | Configurable controls, Interactive tutorial |
Links | Homepage, Twitter/X |
Download
Click download now to get access to the following files:
Development log
- More AchievementsAug 13, 2023
- Improved First Play ExperienceAug 09, 2023
- Mostly Mystic Map TweaksJul 26, 2023
- Fixes and Tweaks pt2Jul 19, 2023
- More Menu EnhancementsJul 15, 2023
- A lot of fixes and enhancementsJul 12, 2023
- A Difficulty UpdateJun 16, 2023
- Transportation fixes and more secretsMay 13, 2023
Comments
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Shootski's biggest strength for me is the unique powerup system that lets you charge shot enemies for new temporary abilities. It's a really fun game mechanic and helped the game stand out for me. Also covering the levels in slime as you defeat enemies is really fun!
The file was rather large so may take a while upon post to upload lol, but loved the game! Had a lot of fun with it =) I did not play all the levels for recording sake but highly recommended =D keep up the amazing work!!!
Thanks so much for playing it. You're a person that gets it. As for playing all the levels, there are a lot. I went on a spree with making levels. Perhaps it's time to break it up into a few episodes.
Okay, so, i played the game once. I didn't find a save point before i died, so ill have to re-do all of it? The music was nice. Graphics were decent. It was all okay, except no lives... Thanks for making this.
The save points are the desks with phones. There are several per level. In the video, the first save point is at 1:20. YOLO difficulty has no checkpoints, but that's disabled from the start. Kid's mode will restore full health from checkpoints. I could put in a checkpoint after the starting sequence to get players ready for what checkpoints look like.
Edit: For the next update. I've added the first checkpoint to show up after the tutorial stuff.